

The biggest problems I had with HM were the popularity system and the central air gravity thing. Give me SOMETHING so that this game has some replayability.Īs for ULiL, I'm mainly just excited for the characters and music. I highly doubt I'll ever play multi-player. Fight opponent, then fight them again as they use "boss"-type spellcard with a pre-set pattern. Every stage in every game has been the same damn thing. They should consider branching paths like original Melty Blood and/or a singular narrative like Injustice (chronological) or DOA5 (anachronistic). Story mode has always been arcade-like. Ever since IaMP, the formula has essentially been the same in terms of storytelling AND gameplay. * Do something different with story mode. PFoV gave us Aya and Medicine, and re-introduced Yuuka. * More new characters THAT AREN'T END GAME BOSSES. (Lab Zero is excused because they were cranking graphics to ridiculous levels for a 2D game) Even for an indy dev, a roster of only 10 characters, 8 of which were initially playable, in this day and age is kinda pathetic. I kinda skew towards the latter, though in my case, I'm tiring of tasofro's formula. I think the reactions to this announcement can be summarized as either "Yay! More Touhou!" or "Oh god, not another Tasofro fighting game". The only one I'd really like to see again is Sanae, since in WaHH it was mentioned that she was getting restless after not taking part in HM/DDC, so it wouldn't be unnatural if she showed up now. Either way, I'm hoping that the entire HM character roster returns, and if it follows the same pattern as SWR, it'll have 3 existing characters and 2 new characters. I'm wondering if, as a sequel to HM, ULiL is just a sequel in spirit (same engine, similar gameplay) or if it's going to be a legit sequel in story, too, with HM somehow being the cause of the events in ULiL.

There's a surprising world of difference between beating everyone up one after another without interruptions and having to select a character in VS CPU mode between each battle. The one thing I really want in ULiL is an arcade mode, since HM didn't have that. Of course, those are all obvious improvements to look for in ULiL: more characters are going to be added, and the AI and netplay will (hopefully) be better. I guess one of my biggest complaints with HM would be that it's easy to get bored with it after a while: the character roster felt limited, the AI was poor, and the netplay was iffy, so it was hard to play with others and it would get boring simply playing on your own. I'm doubting that something like that will make a return due to the theme of ULiL being different, but the "using different urban legends" thing might prove to be interesting for customization. I liked the customization in it more than in SWR or 12.3 because of the Shinto/Buddhism/Taoism thing, since that added variety to the normal moves on top of the special moves, and I had a lot of fun changing the religion on each character to see what was different and how that would affect combos. The graphics in HM are really pretty and it's really a step up from the earlier fighters. I really liked Hopeless Masquerade so I'm pretty excited for this game to come out. Perhaps the IP block was pure ISP policy in that case, there's hope they may ask the ISP to remove it. People have inquired Unabara about it, and he seemed surprised. This importance is the deciding factor that ensures her place in IaMP. Since according to the IN demo document (my favorite "key to understanding early Touhou" doc), ZUN laid the plan for IN's 8 playables when conceiving PCB, and Alice was introduced in PCB specifically so she can be Marisa's partner. But this is not an absolute rule, and "unimportant" characters like Ichirin and Nitori do get the spotlight possibly due to the variety they bring.įor IaMP, the one that actually stands out is Patchouli, the only one not playable in IN. The second half tends to have actually important characters. the demo) as a game's first half, Stage 4-6 as the second half. That's mostly down to that ZUN sees Stage 1-3 (i.e. >fighting game characters tend to be Stage 4+ You forgot Higurashi Daybreak (w/ expack), and another Ryukishi07 collaboration, Natsu no Kagerou, which is apparently the secret shame of Tasofro, since they only released a demo and never finished it.
